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1. New CSMs we beg you! - in EVE General Discussion [original thread]
Honestly what is most needed is actual Scifi looking options. We went from cyberpunk styled characters with implants and weirdo gizmos randomly attached to our clothes to characters that would not be out of place in the modern world. I dont need...
- by Helmut Rul - at 2014.05.02 19:56:00
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2. Loot Spew 4 Months Later - in Missions & Complexes [original thread]
Honestly, if they get rid of the loot spew (and they ought to), they should have the minigame unlock the rewards. Break open a node and you get some kind of reward, harder nodes give better reward. Add in a node that can counterhack and destroy o...
- by Helmut Rul - at 2014.04.30 10:09:00
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3. Sticky:Dev Blog: Operation Spectre - Event Breakdown and FAQ - in EVE Information Portal [original thread]
I do not really have a dog in this fight. While initially interested. I quickly changed my mind when i heard about the Highsec-Nullsec setup as i could not envision it ending well and i was right. Yay. That being said this devblog is a rather tep...
- by Helmut Rul - at 2013.11.14 15:46:00
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4. Sticky:[Rubicon] Ghost Sites & Ascendancy Implant Set - in Test Server Feedback [original thread]
It is good to see that there is some more exploration content on the way, albeit it would be good to have another go at the scanning and loot spewing mechanism. In a way however, it is better to see a dev that actually interact with the players a...
- by Helmut Rul - at 2013.10.21 13:27:00
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5. Sticky:Feedback for Hacking/Archaeology feature from 27/5/13 onward - in Test Server Feedback [original thread]
I agree with several of the posters in the last few pages. The hacking game is fine, sure it would not hurt to make it a bit less formulaic but still as it is currently, i kinda like it. You certainly have improved the Loot Pinata mechanic and ri...
- by Helmut Rul - at 2013.06.01 14:02:00
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6. New Dev Blog: Iterative development and what's happening in 2011 - in EVE Information Portal [original thread]
Sadly i must admit that the happenings of the last few days and this thread in particular have severely shaken any confidence and trust that i have had in CCP Despite the delve into Scrum minutia and tangent matters, all this boils down to obfusc...
- by Helmut Rul - at 2010.07.20 01:47:00
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7. The Sculpture renaming thread - in Ships and Modules [original thread]
Cockatrice is good, keeps up the mythological aspect of the caldari naming conventions.
- by Helmut Rul - at 2007.10.12 13:21:00
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8. The Drake - in Missions & Complexes [original thread]
The combination of shield resistance a large natural shield capacity and quick shield regen gives it perhaps the best passive shield tank in the game, This and the fact that it is the second best heavy missile spamming ship in the game makes it ve...
- by Helmut Rul - at 2007.04.07 22:11:00
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9. The Miners' Cause - in EVE General Discussion [original thread]
While i do not mine myself i want to support the miners in their cause, they do have a right to be annoyed. It takes very little time to max out ones mining skills and much of that time is spent on skills to use equipment that gives only marginal ...
- by Helmut Rul - at 2007.04.02 12:48:00
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10. Shaqil's speed implant - in EVE General Discussion [original thread]
I have no idea regarding Shaquils implant but Michi`s Excavation Augmentor is still in the game, I got it last month.
- by Helmut Rul - at 2007.03.25 17:02:00
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11. Pricecheck on Akemons +8% Armor Implant - in Price Checks [original thread]
I just got this implant and as i fly caldari this implant is of limited utility for me. So i want to make some cash from it instead, Unfortunately i am not certain how much it is worth so i thought it best to get an estimate from this forum.
- by Helmut Rul - at 2007.03.18 18:51:00
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12. Bloggers #52, Tuxford's Take on Need for Speed - in EVE Information Portal [original thread]
While i certainly understand that the people that use Khanid ships want them to be more viable in combat, I must admit that i fear that the Khanid ships if they are getting boosted as suggested in the Khanid mk II thread will utterly eclipse the C...
- by Helmut Rul - at 2007.02.15 19:29:00
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13. where to find TX-890 polytextile fabric - cosmos mission? - in Missions & Complexes [original thread]
You should have gotten a bookmark to the station where you are supposed to pick up the textiles from your agent.
- by Helmut Rul - at 2007.02.11 22:28:00
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14. Cosmos Missions - Ships BP's - in Missions & Complexes [original thread]
You can get all three caldari navy ships from the agents, there are three of them that hangs out by a gate in the okkelen constellation, I think they are by one of the gates to friggi. They want 30 guristas tags for a 2 run blueprint, For the fri...
- by Helmut Rul - at 2007.02.08 04:11:00
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15. Drake vs Nighthawk - in Ships and Modules [original thread]
Edited by: Helmut Rul on 05/02/2007 14:54:34 Is the nighthawk best as a passive or active tanker ? I am planning on getting a nighthawk and wonder what kind of tanking i should plan on fitting it with.
- by Helmut Rul - at 2007.02.05 14:57:00
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16. CCP could you fix local at last - i mean turn it off in lowsec and 0.0 - in EVE General Discussion [original thread]
Edited by: Helmut Rul on 04/02/2007 22:28:16 Personally i would not be adverse to Local only showing those who use it, After all it is kind of stupid that it is used as an early warning system. However if local is to be changed in this way th...
- by Helmut Rul - at 2007.02.04 22:29:00
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17. Blobs, why nerf ? - in Test Server Feedback [original thread]
CCP improving the code would of course be nice, But it would not actually improve anything. If they create code that allows one to fight 50 vs 50 without lag then people would try to engage in 100 vs 100 battles and if they managed to program the...
- by Helmut Rul - at 2007.02.03 21:42:00
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18. [Revelations] Drake mission/ratting setups - in Ships and Modules [original thread]
I have a pretty standard passive tank setup on my drake : Highs: - 7 heavy missile launchers Tech II Meds: - 3 LSE Tech II - 1 Shield recharger Tech II - 2 Invulnerability fields Tech I Lows: - 2 BCS Tech II - 1 PDS Tech II - 1 Shield power rel...
- by Helmut Rul - at 2007.02.01 19:34:00
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19. Top 10 List Revelations and beyond - in Player Features and Ideas Discussion [original thread]
Edited by: Helmut Rul on 30/01/2007 23:04:39 1. Tech II lottery - Get rid of it, just about everyone hates it and it is incredibly annoying to see your RP reach astronomical heights and to know that it is almost entirely worthless to accumulat...
- by Helmut Rul - at 2007.01.30 23:05:00
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20. Things we all should remember - in EVE General Discussion [original thread]
Seems very promising ,Good work.
- by Helmut Rul - at 2005.12.16 04:14:00
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